#include "gamekit/scripting/Module.h"

#include <iostream>

using namespace gamekit::scripting;

Module::Module(const std::string& name)
	: m_name(name)
{

}

void Module::function(const std::string& name, LuaFunction func)
{
	m_functions.insert(std::pair<std::string, LuaFunction>(name, func));
}
